From: Slava Poskonin
It has been several days since we launched the game, so it is now the time to share some future plans.
Apart from corrections and upgrades to the current release, we will pay greatest attention to further enhancements and polishing to UX to make the game as affordable as possible. We’ve got a problem: many people are interested in the game, but when they are informed they need to install Metamask, or transfer ETH or buy Candies, they just close the page and leave. As from now, a cool UX expert will be working in our team. However, we are open to any advice to make the game interface more simply and more comfortable.
The page and title land (together with the functionality for growing MegaCandies) will be ready by the time of release in one week.
Meanwhile, we are working on tournaments: we finished its balanced mathematic model long time ago, and 20 visual concepts are almost ready. Animators are already working on them.
Here is my sketch for the concept of one of 20 types of matches:
It has been several days since we launched the game, so it is now the time to share some future plans.
Apart from corrections and upgrades to the current release, we will pay greatest attention to further enhancements and polishing to UX to make the game as affordable as possible. We’ve got a problem: many people are interested in the game, but when they are informed they need to install Metamask, or transfer ETH or buy Candies, they just close the page and leave. As from now, a cool UX expert will be working in our team. However, we are open to any advice to make the game interface more simply and more comfortable.
The page and title land (together with the functionality for growing MegaCandies) will be ready by the time of release in one week.
Meanwhile, we are working on tournaments: we finished its balanced mathematic model long time ago, and 20 visual concepts are almost ready. Animators are already working on them.
Here is my sketch for the concept of one of 20 types of matches: